Large City: Slæ̈rn Nipt-kéïnk Riq

Slæ̈rn Nipt-kéïnk Riq

Slæ̈rn Nipt-kéïnk Riq
Example Gnoll architecture.
StateUndermountain
ProvenceCäbalvorewd Kingdom
Sub ProvenceVäåshå Hold
RegionĀg Bàjlet Moor
Founded1712
Community LeaderLord Adelena
Area203 km2 (81 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2408 m (7900 ft)
Average Yearly Precipitation214 cm/y (84 in/y)
Population48111
Population Density237 people per km2 (593 people per mi2)
Town AuraIllusion
Naming
Native nameSlæ̈rn Nipt-kéïnk Riq
Pronunciation/nipt/ /xɪnk riq/
Direct Translation[infinite] [tower]
Translation[Not Yet Translated]

Slæ̈rn Nipt-kéïnk Riq (/nipt/ /xɪnk riq/ [infinite] [tower]) is a temperate Large City located in Väåshå Hold, Cäbalvorewd Kingdom, within the Undermountain.

The name Slæ̈rn Nipt-kéïnk Riq is derived from the Sylvin language, as Slæ̈rn Nipt-kéïnk Riq was founded by Gëilè, who was culturaly Gnoll.

Climate

Slæ̈rn Nipt-kéïnk Riq has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing 0°C (32°F). Slæ̈rn Nipt-kéïnk Riq receives an average of 214 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Nipt-kéïnk Riq covers an area of nearly 203 km2 (81 mi2), and an average elevation of 2408 m (7900 ft) above sea level.

Overview

Slæ̈rn Nipt-kéïnk Riq was founded durring the early 18th century in early fall of the year 1712, by Gëilè. The establishment of Slæ̈rn Nipt-kéïnk Riq was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Slæ̈rn Nipt-kéïnk Riq's construction back out of the project. Gëilè pushed on reguardles, and Slæ̈rn Nipt-kéïnk Riq was finished, but starts off as a terible place to live.

Slæ̈rn Nipt-kéïnk Riq was built using the conventions of Gnoll durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Nipt-kéïnk Riq is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Nipt-kéïnk Riq is buildings are arranged arrounded a highly ordered system of restrictive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Slæ̈rn Nipt-kéïnk Riq's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Slæ̈rn Nipt-kéïnk Riq's budget oriented are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Right off the bat Slæ̈rn Nipt-kéïnk Riq hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Slæ̈rn Nipt-kéïnk Riq possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Nipt-kéïnk Riq has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Nipt-kéïnk Riq has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Nipt-kéïnk Riq. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Nipt-kéïnk Riq's parks.

Slæ̈rn Nipt-kéïnk Riq has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Nipt-kéïnk Riq.

Slæ̈rn Nipt-kéïnk Riq has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Nipt-kéïnk Riq has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Nipt-kéïnk Riq has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Nipt-kéïnk Riq has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Nipt-kéïnk Riq has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Nipt-kéïnk Riq has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Nipt-kéïnk Riq has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Nipt-kéïnk Riq's public wards, blessings, and other arcane systems.

Slæ̈rn Nipt-kéïnk Riq has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Nipt-kéïnk Riq possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Nipt-kéïnk Riq's grid is powered by a boiler and turbine based power plant.

Slæ̈rn Nipt-kéïnk Riq possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Nipt-kéïnk Riq has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Nipt-kéïnk Riq has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Nipt-kéïnk Riq has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Nipt-kéïnk Riq's natural decorations nor waterways.

Slæ̈rn Nipt-kéïnk Riq has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Nipt-kéïnk Riq has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Nipt-kéïnk Riq has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Nipt-kéïnk Riq is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Slæ̈rn Nipt-kéïnk Riq's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, autumn is long in Slæ̈rn Nipt-kéïnk Riq.

The Giant hissing cockroach near Slæ̈rn Nipt-kéïnk Riq are known to be more aggressive than normal.

Slæ̈rn Nipt-kéïnk Riq's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Elven High Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 89
  • Farmers: 133
  • Farm Laborer: 192
  • Hunters: 160
  • Milk Maids: 137
  • Ranchers: 58
  • Ranch Hands: 143
  • Shepherds: 120
    • Farmland: 194368 m2
    • Cattle and Similar Creatures: 12027
    • Poultry: 144333
    • Swine: 9622
    • Sheep: 481
    • Goats: 96
    • Horses, Mounts, and Beasts of Burden: 4811

Craftsmen

  • Arms and Toolmakers: 102
  • Blacksmiths: 106
  • Bookbinders: 60
  • Buckle-makers: 64
  • Cabinetmakers: 111
  • Candlemakers: 155
  • Carpenters: 163
  • Clothmakers: 137
  • Coach and Harness Makers: 50
  • Coopers: 126
  • Copper, Brass, Tin, Zinc, and Lead Workers: 67
  • Copyists: 47
  • Cutlers: 39
  • Fabricworkers: 111
  • Farrier: 260
  • Furriers: 31
  • Glassworkers: 155
  • Gunsmiths: 105
  • Harness-Makers: 47
  • Hatters: 95
  • Hosiery Workers: 33
  • Jewelers: 54
  • Leatherwrights: 114
  • Locksmiths: 47
  • Matchstick makers: 74
  • Musical Instrument Makers: 70
  • Painters, Structures and Fixtures: 64
  • Paper Workers: 67
  • Plasterers: 67
  • Pursemakers: 81
  • Roofers: 50
  • Ropemakers: 48
  • Rugmakers: 46
  • Saddlers: 89
  • Scabbardmakers: 105
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 44
  • Shoemakers: 45
  • Soap and Tallow Workers: 157
  • Tailors: 291
  • Tanners: 60
  • Upholsterers: 72
  • Watchmakers: 64
  • Weavers: 150
  • Whitesmiths: 40

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 33
  • Beer-Sellers: 64
  • Booksellers: 78
  • Butchers: 111
  • Chandlers: 126
  • Chicken Butchers: 135
  • Entrepreneurs: 49
  • Fine Clothiers: 133
  • Fishmongers: 117
  • Florists: 29
  • Potion Sellers: 81
  • Resellers: 178
  • Spice Merchants: 67
  • Wine-sellers: 98
  • Wheelwright: 72
  • Woodsellers: 45

Service workers

  • Bakers: 267
  • Barbers: 223
  • Coachmen: 68
  • Cooks: 178
  • Doctors: 97
  • Gamekeepers: 74
  • Grooms: 41
  • Hairdressers: 171
  • Healers: 143
  • Housekeepers: 130
  • Housemaids: 229
  • House Stewards: 150
  • Inns: 45
  • Laundry maids: 89
  • Maidservants: 160
  • Nursery Maids: 85
  • Pastrycooks: 160
  • Restaurateur: 200
  • Tavern Keepers: 200

Specialized Laborer

  • Ashworkers: 73
  • Bleachers: 43
  • Chemical Workers: 28
  • Coal Heavers: 96
  • In-Town Couriers: 114
  • Long Haul Couriers: 109
  • Dockyard Workers: 92
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 135
  • Millers: 106
  • Miners: 114
  • Oilmen and Polishers: 77
  • Postmen: 102
  • Pure Finder: 62
  • Skinners: 155
  • Sugar Refiners: 27
  • Tosher: 75
  • Warehousemen: 150
  • Watercarriers: 105
  • Watermen, Bargemen, etc.: 145

Skilled Laborers

  • Accountants: 60
  • Alchemist: 73
  • Clerk: 96
  • Dentists: 49
  • Educators: 128
  • Engineers: 71
  • Gardeners: 47
  • Mages: 35
  • Plumbers: 52
  • Pharmacist: 57
  • Professors: 21
  • Scientists: 35
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 66
  • Civil Clerks: 111
  • Civic Iudex: 54
  • Consultants: 31
  • Exorcist: 111
  • Fixers: 57
  • Kami Clerk: 99
  • Landlords: 93
  • Lawyers: 59
  • Legend Keepers: 82
  • Militia Officers: 370
  • Monks, Monastic: 155
  • Monks, Civic: 150
  • Historian, Oral: 111
  • Historian, Textual: 57
  • Policemen, Sheriffs, etc.: 117
  • Priests: 229
  • Rangers: 62
  • Rat Catchers: 68
  • Scholars: 76
  • Spiritualist: 84
  • Slayers: 27
  • Storytellers: 152
  • Military Officers: 171

Cottage Industries

  • Brewers: 145
  • Comfort Services: 185
  • Enchanters: 53
  • Herbalists: 53
  • Jaminators: 160
  • Needleworkers: 141
  • Potters: 80
  • Preserve Makers: 137
  • Quilters: 65
  • Seamsters: 300
  • Spinners: 141
  • Tinker: 53
  • Weaver: 120

Artists

  • Actors: 52
  • Architects: 19
  • Bards: 76
  • Costumers: 29
  • Dancers: 55
  • Drafters: 31
  • Engravers: 40
  • Fine Furniture Carpenters: 23
  • Glaziers: 52
  • Inlayers: 43
  • Musicians: 165
  • Painters, Art: 24
  • Playwrights: 52
  • Sculptors, Art: 42
  • Wood Carvers: 160
  • Writers: 165

Produce Industries

  • Butter Churners: 160
  • Canners: 137
  • Cheesmakers: 171
  • Ice Merchants: 21
  • Millers: 104
  • Picklers: 78
  • Smokers: 60
  • Stockmakers: 54
  • Tobacconists: 75
  • Tallowmakers: 123

18043 of Slæ̈rn Nipt-kéïnk Riq's population work within a Foundational Occupation.

26220 of Slæ̈rn Nipt-kéïnk Riq's population do not work in a formal occupation, but do contribute to the local economy. 3848 (8%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. A small order of knights was founded in 's honor, and bears his name to this day.

History